Independent VR puzzle game

Think in space. Solve with your hands.

SPIRAL VR is an independent virtual reality puzzle game where spatial reasoning becomes physical. Rotate, place and master pieces inside immersive 3D challenges built for Meta Quest.

In development for Meta Quest.

Abstract virtual reality scene with floating spatial puzzle pieces and a luminous spiral path.

The Game

A spatial puzzle shaped for virtual reality.

SPIRAL VR explores a clean, physical puzzle language: read a three-dimensional space, handle pieces directly, and build precision through repetition.

Spatial reasoning

Challenges are designed around depth, orientation and structure, asking you to understand the puzzle as a space rather than a flat board.

Physical interaction

The core fantasy is simple: grab, rotate and place with your hands until the solution clicks into position.

Immersive challenge

A focused VR environment supports flow, clarity and an arcade-puzzle rhythm without visual noise.

Abstract portrait placeholder for Alejandro Traver.

Creator

Built independently by Alejandro Traver.

I am a software engineer working across digital product, mobile, backend, frontend and VR experiences.

SPIRAL VR is an independent project where I am exploring the meeting point between games, technology, learning, creativity and physical interaction.

My goal is for the player to do more than solve a puzzle. I want the experience to feel like thinking with your hands.

Follow the creation of SPIRAL VR from prototype to launch.

A clean, physical VR puzzle is taking shape one mechanic, test and iteration at a time.